Octane Sink
Useful notes, tips & tricks regarding the Octane renderer
Info
The main focus is Houdini Solaris integration
· #note/sink ·
Attributes
Passing attributes to geo/instances
Texture Instance node renamed to "displayColor" to get instance color attribute
Vertex Color/Float attribute to get geo attributes
Limitations
At the moment you can have up to 4 float attributes and 2 colour attributes
Octane will read the first 4/2 attributes (in their name alphabetical order) and will default the rest.
This is not a Solaris limitation but Octane's.
Source: Developers
Rendering
Motion Blur
If you see the hair lag after the geo this is the motion blur problem
For hair motion blur the v attribute is required
Agents hair motion blur under investigation, currently does not work!